Playful ’09
Posted by Roo - 31/10/09 at 01:10:45 pmPlayful 09 was great.
I really enjoyed Playful 08 so was delighted to be asked back. Last year I demoed my Rock Band MIDI guitar hack. This year, rather than extend my P5 Glove project into another MIDI instrument, I decided to set myself the challenge of talking about games and films. This was perhaps a little foolish, as I know only a little bit about games and barely anything about films. However, the audience were mercifully forgiving of my ill-prepared nonsense and laughed in all the right places.
In case you missed it, here are my slides, complete with dodgy audio recording of the talk.
Thankfully for all concerned, the rest of the day was much better. Here’s some of what happened:
- Leila Johnston talked about Enemy of Chaos (“something for the aging nerd market…”).
- Kareem Ettouney (Media Molecule Art Director) talked about being a servant rather than a director, and the importance of letting people pursue personal projects.
- Daniel Soltis talked about physical computing and games.
- Lucy Wurstlin talked about 4iP.
- Matt Locke interviewed Robin Burkinshaw about his amazing creation Alice and Kev: the story of being homeless in The Sims 3.
- James Bridle not only described but actually showed us a working version of MENACE, Donald Michie’s Matchbox Educable Noughts And Crosses Engine, a physical computer made of 304 matchboxes. (A similar machine for ‘Go’ would be “about the size of the crab nebula”.) His excellent presentation is now online.
- Katy Lindemann showed us how fun and play drive change with some lovely examples (including Vinspired Voicebox, Chore Wars, Didget glucose monitor for DS, Fiat Eco:Drive, Thefuntheory (including the Piano Staircase, Bottle Bank Arcade Machine) and more.
- Tassos Stevens talked about cricket.
- Russell Davies made us agree the foursquare conventions for London (Parks: in, Outdoor markets: in, Small shops: out, Train stations: in, Tube stations: out, Supermarkets: out, Your home: out) and talked about and prototyped ‘barely games’. His presentation is here.
- Molly Range talked about the serious games scene in Scandanavia.
- Duncan Gough wondered what it would be like to play a game of ‘Kes’ (or ‘The Wire’…), and imagined fictive worlds which are somewhere between fantasy and casual games. He also pointed out the ‘the golden age of children’s story-telling’ (Press Gang, Running Scared) was at a time when broadcasters didn’t keep everything. Where’s the archive of those TV programmes? Lost forever?
- Alfie Dennen and Paula Le Dieu talked about Bus-Tops.
- Rex Crowle did live scribblings on an Over Head Projetor and talked about selling his flock of sheep to buy an Amiga.
- Simon Oliver explained that designing games is hard but you can discover the fun through prototyping.
- Tim Wright talked about his Kidmapper project which involved following the route of Robert Louis Stevenson Kidnapped in real time.
- Chris O’Shea finished the day by sharing a portfolio of his work.
A great day with lots to take home and think about. Thanks to Toby Barnes and everyone else at Pixel-Lab for making Playful happen.
More people who have written about it: Suw Charman-Anderson, Leila Johnston, Howard Pull, Adam Davis, Lawrence Chiles, Libby Davy, Daniel Soltis, Priyanka Kanse, Melinda Seckington and more, plus the official record: part 1, part 2 and part 3.
‘Enemy of Chaos’ walkthrough
Posted by Roo - 04/10/09 at 09:10:36 pmSpoiler alert: when viewed large, this is a complete map and walkthrough of the wonderfully geeky ‘choose your own adventure‘ meets ‘Fighting Fantasy‘ style interactive book/game, Enemy of Chaos by Leila Johnston.
You might have read her previous book, How to Worry Friends and Inconvenience People. More recently, Leila’s reading from Enemy of Chaos was one of the forty very interesting things that happened at Interesting 2009. If you were foolish enough to miss that, I hope you’ve at least read Cory Doctorow’s review of the book on Boing Boing.
Earlier this week, Leila was kind enough to give me a copy. I loved it, and within a day I’d decided I absolutely needed to see what a map of every possible path through the book would look like.
I made this using the `dot` renderer from GraphViz, which does all the hard work of drawing the graph and laying it out. The source file only took about 20 minutes to create. I quickly flicked through the book from beginning to end, documenting all the ‘now turn to page x’ choices like so:
digraph g {
node [ shape = plaintext, fontname = Tahoma ]
1 -> 166
1 -> 37
23 -> 201
24 -> 48
24 -> 178
31 -> 110
31 -> 191
// ... (etc)
}
Viewed as a graph, it also acts a walkthrough, revealing the dead ends and the various paths to the final page. It also highlights a few interesting things about the structure:
- A six page loop between pages 201 and 23.
- A glitch which means page 227 can’t ever be reached except by flicking randomly to it; it’s a reverse dead-end.
- There are quite a few ways to reach the end, but a lot more ways not to. It’s very hard to win, and gets increasingly hard towards the end.
Below is the same map, laid out horizontally. As Leila points out, it “looks like a big Romulan ship”, which is quite appropriate for what must be one of the geekiest books of the year.
Recent Reading
Posted by Roo - 03/10/09 at 06:10:40 pmHere’s what I read in September:
- The Pythons’ Autobiography By The Pythons, Monty Python and Bob McCabe – pulled together by McCabe with care and loving attention to detail. Wonderful to see the personalities revealed via the history, the disagreements and differing perspectives. A rare thing: a top notch autobiography.
- The Other Hand, Chris Cleave – the first book I’ve read for a while which I didn’t want to put down. I was instantly hooked (although not, I should mention, but the rather vomitous introduction by the editor) and wanted to eat it all in one go. I then lent it to my wife, who also, one she’d started, read it one day and had to finish it before she went to sleep. ‘Page turner’ isn’t the right term for it, but it begs to be finished and the characters are fascinating, three-dimensional and ambiguous as they get.
- Incendiary, Chris Cleave – While it doesn’t quite match The Other Hand, it’s still an intriguing read which makes some interesting (if sometimes blunt) political points. Not quite a post-9/11 Nineteen Eighty-Four, but worth picking up. I will be keeping an eye out for more stuff by Cleave. I hope he gets some film deals too.
- Outliers, Malcolm Gladwell – Meh. As always with Gladwell, there are a few central point here which can be made quickly, but he manages to labour them into pages of anecdote strews essays without the sense of any real underlying purpose. The essays that are interesting enough, but fail to really make you care. A bit better than Blink. (How’s that for faint praise?)
- If it Bleeds, Duncan Campbell – Double meh. Laboured in so many ways. If you like good crime fiction you’ll probably want to avoid it. I wondered, more than once, how many times Campbell was going to use the is-that-my-heart-oh-no-it’s-just-my-mobile-phone-going-off thing.
- Catch-22, Joseph Heller – Yay, yay and twice yay. I’d forgotten how good Heller is, at his best. This is it.
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