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	<title>Comments on: &#8216;Enemy of Chaos&#8217; walkthrough</title>
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	<link>http://rooreynolds.com/2009/10/04/enemy-of-chaos-walkthrough/</link>
	<description>What&#039;s Next?</description>
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		<title>By: Leila</title>
		<link>http://rooreynolds.com/2009/10/04/enemy-of-chaos-walkthrough/comment-page-1/#comment-395442</link>
		<dc:creator>Leila</dc:creator>
		<pubDate>Mon, 05 Oct 2009 07:04:53 +0000</pubDate>
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		<description>Mm you&#039;re completely right. And what this diagram mainly does is draw attention to how poorly designed this is as a game, which I always knew but had been trying to ignore! 

Although I suppose, in my defense, because there&#039;s no determined &quot;save the princess&quot;-like mission laid out at the beginning, there&#039;s no imperative to find the ultimate ending... and even though I&#039;ve included one it&#039;s a bit of red herring as a goal, cos it&#039;s more there as a content-maximiser, giving people as much to read as possible. And there are Fighting Fantasy books with the same vagueness about their mission (get to the castle! Save the world!) - and which can be &#039;won&#039; or &#039;lost&#039; a dozen times (you&#039;re made it to the castle and technically won, but oh - a bit wind-snake bit your head off) ...but which nevertheless include an arbitrary ending on the last page. 

Enemy of Chaos is about the journey, not the destination. It&#039;s a lot like life, yeah.</description>
		<content:encoded><![CDATA[<p>Mm you&#8217;re completely right. And what this diagram mainly does is draw attention to how poorly designed this is as a game, which I always knew but had been trying to ignore! </p>
<p>Although I suppose, in my defense, because there&#8217;s no determined &#8220;save the princess&#8221;-like mission laid out at the beginning, there&#8217;s no imperative to find the ultimate ending&#8230; and even though I&#8217;ve included one it&#8217;s a bit of red herring as a goal, cos it&#8217;s more there as a content-maximiser, giving people as much to read as possible. And there are Fighting Fantasy books with the same vagueness about their mission (get to the castle! Save the world!) &#8211; and which can be &#8216;won&#8217; or &#8216;lost&#8217; a dozen times (you&#8217;re made it to the castle and technically won, but oh &#8211; a bit wind-snake bit your head off) &#8230;but which nevertheless include an arbitrary ending on the last page. </p>
<p>Enemy of Chaos is about the journey, not the destination. It&#8217;s a lot like life, yeah.</p>
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