Online drama

I’ve been thinking about online drama recently.

There are traditional online video productions, which are essentially video made for the web. Good examples are Dr Horrible and The Remnants. Both high quality videos made to be distributed online, both created during the writers strike last year. (No coincidence there I think).

Then you’ve got your Alternate Reality Games. I’m going to assume you already know (or will quickly learn) about The Beast, Majestic, Starlight Travel, World Without Oil, Why So Serious, The Lost Ring etc. Three specifically interesting examples…

I Love Bees‘ (2004) was ostensibly a radio drama, but one distributed using payphones around the world which the ‘audience’ became players of a game in order to follow the story. Implausibly difficult for anyone to follow alone, it worked as a community experience with players working together to find, record and share the fragments of story being played through payphone around the world. It was commissioned as a viral campaign for the Halo 2 game.
Hear the story from start to finish here, and read more about the background from 42 Entertainment or the predictably detailed Wikipedia entry.

Perplex City‘ (2004 – 2007) was
“A city obsessed with puzzles and ciphers. A game that blurs the boundaries between fiction and reality.” An ambitious treasure-hunt ARG project, supported by the sale of collectable puzzle cards. Though not necessary to play the bigger game, the cards did provide some of the clues and integrated with the imaginary universe of Perlex City. Particularly of note is the fan-run wiki which the developers ended up relying on as the canonical record of what had happened in the story.

We Tell Stories‘ (March 2008) was ‘Digital fiction from Penguin’ built by Six To Start.
“Penguin UK is launching its most ambitious digital writing project to date. In collaboration with fêted alternate reality game designers Six to Start, Penguin has challenged some of its top authors to create new forms of story – designed specially for the internet. … But somewhere on the internet is a secret seventh story, a mysterious tale involving a vaguely familiar girl who has a habit of getting herself lost. Readers who follow this story will discover clues that will shape her journey and help her on her way. These clues will appear online and in the real world and will direct readers to the other six stories. The secret seventh story will also offer the chance to win some wonderful prizes…”. This was most interesting

Incidentally, there’s a long history of Alternate Reality Games being used to extend and enhance TV experiences too.

Online drama using social networks are an ever growing field. Here are a few that have caught my eye:

lonelygirl15‘ (June 2006 – August 2008) was “the first of many shows within the fictional LG15 Universe, tells the ongoing story of a group of young adults fighting against a mysterious secret society called, The Order. … On the LG15 website, community members can interact with the characters and each other in the forums, chat rooms and comment boards, and can create their own community generated videos and storylines that add to the ever expanding LG15 universe.” (If you’ve always wondered what it was about, there’s a 300 word plot summary you might enjoy. Also worth knowing that in its early stages it was a perfectly believable story of a normal girl, and there was a fair bit of controversy and discussion when it was discovered that she was an actress. Easy to miss, when looking at the story now, but it was controversial at the time). LG15 also involved a small amount of product placement (sorry, product integration), though this was taken a lot further in later spin-offs…

Kate Modern‘ (July 2007 – June 2008) was “an interactive online drama which ran from July 2007 – June 2008 and was produced by the creators of lonelygirl15 – EQAL. During it’s highly successful year long run it was nominated for two TV Craft BAFTA awards, a Webby Award and won the Broadcast Press Guild Award for Innovation 2008″. A spin-off from lonelygirl15, Kate Modern ran for two seasons. (Review). Product integration apparently allowed Kate Modern to turn a healthy profit. (Season 1, 2007, was supported by MSN, Tampax, Pantene, Gillette, Orange, Paramount Pictures UK and Buena Vista International UK. Season 2, 2008, by Toyota Aygo Platinum, Cadbury Creme Egg, Warner Bros & Skittles.)

Sofia’s Diary‘ (March 2008 – June 2009) has run for three seasons on Bebo, was broadcast for about a year on ‘Fiver’ but recently dropped Sponsors have included Sure Girl and Transport for London. (More info)

The Gap Year‘ (May 2008 – August 2009) “The brand new daily reality show, from the makers of Big Brother”
(another Bebo production, this one in conjunction with Endemol. Sponsors include Sony PSP, Trident and Doritos).
Freak A Freemantle co-production with MySpace. ‘The first UK online drama from MySpace’. Launch date: 20th July. Brand partners include Tampax and Red Bull.

Hollyoaks: The Morning After the Night Before‘ (July 2009)
Is an online video drama made by Channel 4 in partnership with the Home Office to promote the Know Your Limits sensible drinking campaign. Character profiles on Bebo and episodes online at E4.com. “Hollyoaks: The Morning After the Night Before is a brand new Hollyoaks drama … It’s all happening here on E4.com. All of the episodes will be online, and you can find out behind the scenes gossip right here too – with exclusive interviews, spoilers, photo galleries, behind the scenes videos and more. Make sure you check out Josh , Sasha and Dave ’s Bebo profiles, keeping you up-to-date with what the gang are getting up to in between episodes… “ (The 12 episodes will be released online every Monday, Wednesday and Friday through July)

What has the BBC been up to? A couple of recent examples:

Proper Messy‘ (January 2009) A teen drama from Switch.
“Proper Messy was an exciting new interactive drama where YOU could influence the story … As well as weekly episodes on BBC Two there was loads of stuff on bebo and extra exclusive vids online each week. If you were aged 13-17 you could have also signed up to get texts EVERY DAY from the two main characters Imogen or Jake. … This is where things really got exciting – if their texts stirred you into action you could reply and your comments could have influenced the decisions they made. And, what was even better is that it was all free!” (Review)

‘The Well’ was announced just yesterday. “BBC Switch has commissioned digital production company Conker Media, part of Lime Pictures (whose credits include Hollyoaks), to create and produce an interactive, digital drama thriller for its teen audience. The Well will air in the autumn in the Switch zone on BBC Two (Saturdays 12noon-2.00pm) and extends online at bbc.co.uk/switch where the audience can immerse themselves further in the story, exploring a spookily atmospheric recreation of the main drama location in a multi-level game.”

‘Psychoville’, exploring the possibilities of comedy on the web, have strategically dropped a few website addresses into their episodes and site, and encourage viewers to explore the web looking for answers to a weekly question.
“The mysterious stranger knows what you did: stop your secret going public by answering the messages below. Keep an eye out on TV and scour the internet for character websites you will need to visit. Answer the questions correctly to continue and come back after each episode for a new question.”
So, not quite an ARG (and actually, I notice that I’ve drifted away from Drama too. Maybe I’ll make another post about Comedy soon), but it is a great way of exploring the world of Psychoville and discovering things like Mr Jelly’s homepage. The results are every bit as darkly funny as you might expect.

Going back a bit further, CDX (2006) is an ‘interactive film experience’. (Read an article about it from DigitalArts or a review in Joystiq) hough some thinking about games from the BBC is a post I’ll save for another time.

What else? More BBC online dramas: Signs of Life from 2007 (”Buffy meets Horoscopes“), Wannabes from 2006 (” an interactive web-based soap opera“).  Torchwood did an ARG and Dr Who didn’t (even though a prominently placed phone number made many of us think they might have).

So what about the future? Only time will tell of course. I’m interested to hear of other examples though, and what you think works.

How teenagers consume media, apparently

There’s a bit of work-experience-as-research from Morgan Stanley doing the rounds this week. It’s called “‘How Teenagers Consume Media’ by Matthew Robson (Aged 15 yrs & 7 months)” and if you want to read it you can download the PDF from the FT or the the Evening Standard. (Incidentally, isn’t that weird? Where’s the download from Morgan Stanley themselves? I can’t find one.)

If you want to know what a teenager and his friends think about the media, ask him. Fair enough. It is an interesting read too, giving an honest no-holds barred account of Matthew’s perspective on everything from radio, TV, games, internet music, cinema and mobile phones. However, when I read an executive director at Morgan Stanley quoted in the Guardian as saying that “the note had generated five or six times more responses than the team’s usual research” and the Telegraph claiming that it has “become a sensation among City analysts and media executives desperate to discover the habits of younger generations”, I think it’s time to get some perspective about a piece of writing that is purely anecdotal. Suw Charman-Anderson is particularly eloquent on this:

“The City, and sections of the media, are getting a touch over-excited by a “research note” written for Morgan Stanley by Matthew Robson, a 15 year old on work experience … He has written a very well thought out piece which describes the media habits of him and his friends. … But one has to put this research note into context: This is one teen describing his experience. It is not a reliable description of all teens’ attitudes and behaviours, yet both Morgan Stanley and the media seem to be treating it as if Robson has Spoken The One Great Truth. … The important thing about businesses like Morgan Stanley, and the journalists who write about them, is that they are supposed to be able to tell the difference between data and generalisations. Yet they don’t seem able to sort the wheat from the chaff.”

And as Suw points out, it’s not as though there hasn’t been any actual research into teens behaviour before now. Suw’s post links to danah boyd a Social Media Researcher at Microsoft Research whose papers are well worth reading her for her well researched and respected insights into teen behavour.

There are plenty of other studies too. Nielsen’s report on ‘How Teens Use Media’ [PDF] from last month.

The notion that teens are too busy texting and Twittering to be
engaged with traditional media is exciting, but false

Teens are NOT abandoning TV for new media: In fact, they watch more TV than ever

Teens love the Internet…but spend far less time browsing than adults

It focuses on U.S. and while it covers much of the same ground it backs it all up with, you know, numbers.

Going back a bit further, Forrester conducted a survey of European teens for DIUS last year, and wrote it up in a report called ‘How are young people using social media‘.

Regarding Teens and twitter, of course some teens certainly do use Twitter (according to Sysomos recently, 31% of Twitter’s users self-disclosed age is between 15 and 19) but here’s Nielsen again:

“Twitterers are not primarily teens or college students as you might expect. In fact, in February the largest age group on Twitter was 35-49; with nearly 3 million unique visitors, comprising almost 42 percent of the site’s audience.”

Meanwhile, CNET reported last month on a survey from Pace University and the Participatory Media Network:

“While 99 percent of 18- to 24-year-olds have profiles on social networks, only 22 percent use Twitter, according to a new survey from Pace University and the Participatory Media Network. … 85 percent of them follow friends, 54 percent follow celebrities, 29 percent follow family members, and 29 percent follow companies”

Derek E Baird’s Barking Robot blog (’musings on Generation Y educational and kids media, online community and youth culture’) is a great resource for people working in those fields. Recently, a post about teens and twitter gave a great summary of various studies and reports too.

If the personal touch appeals to you though, consider getting a few different viewpoints. Particularly interesting was the Guardian’s publishing of two more British teenagers responses yesterday:

Izzy Alderson Blench, aged 16 years, 11 months:

“Matthew claims that teenagers don’t have time for television or reading a newspaper. Maybe that is because he is too busy chatting to his friends on Xbox Live 360. Living in a rural area, Virgin Media is not available and the vast majority of teenagers I know use Sky. Instead of using BBC iPlayer or 4od, teenagers will record programmes on to their Sky+ box and watch later.”

The music program most popular with teenagers I know is Spotify. With last.fm (Matthew’s choice) it isn’t always possible to listen to exactly the song you want; with Spotify, it is.

teenagers DO read newspapers. Real ones, not just freesheets (you don’t get thelondonpaper in East Sussex, funnily enough). Even if it is just the weekend section or the magazine, the majority of teenagers will read an interview or feature in a newspaper regularly. Some even read the news.”

and Eloise Veljovic, 17 years, 1 month:

“As a teenager who lives in a small town in Kent, I feel some of his comments to be unfair on the general population

I believe that the radio culture is thriving among the younger generations. With popular presenters such as Chris Moyles and Fearne Cotton spilling over into other genres, teenagers are keen to keep up to date with their radio shows, even if only for the 10 minute car journey to school

As a teenage girl who cannot tell Ronaldo from Ronaldinho, I tend not to spend five hours a week watching football.

I also disagree with Robson’s take on the BBC iPlayer and his correlation to less television viewing time. Most teenagers live with the comfort and reassurance of Sky or Sky+ and will be informed whether their programme is about to begin or when it will next be on. Therefore, the use of services such as 4od or iPlayer are irrelevant and unnecessary.”

The full article is well worth a look and helps balance some of the London boy centric points.

Update: Kevin Anderson follows up with further discussion and more links to useful studies.

Notes from C21 Social Media Forum

C21’s Social Media Forum said that the event would provide

a creative workshop that defines and develops how the producers channels and rights owners can work with social media platforms to develop business and extend creativity. And generate new revenue streams today!

Despite not being desperately bothered about generating new revenue streams,  I was sufficiently interested by the rest of the description to book a place. Of course, I wasn’t really expecting it to deliver on its promise of being a ‘creative workshop’, and it didn’t. The event was more of a traditional conference, with speakers and time-for-questions. Overall, it was quite useful though, especially the morning sessions. Here are selected notes from some of the more interesting slots:

Opening keynote: Building brands with social media, Ann Longley (Digital strategy director, Mediaedge:cia)

  • how do we use social media, and what it means.
  • “You’d have to be living under a rock not to notice Twitter these days”
  • “What’s happening in Iran shows the power of social media beyond entertainment|
  • “press coverage of Twitter signals the ‘mainstreaming’ of social media”
  • What is social media anyway? Quote from MEC Guide to Social Media – “all online activities, tools, platforms and practices that allow users to collaborate, create, …”
  • “Traditional broadcasting model is breaking down”
  • social media is dominated by UGC: creating, sharing and remixing content
  • campaigning – e.g. NUS vs HSCB, M&S bra size cost, 13k on FB. There’s no such thing as local news any more.
  • organising protests has never been easier
  • finding out what people are saying about your brands online: “Many brands have fans online, even without actively cultivating it. It happens naturally.”
  • “smart brands cultivate their fanbase”
  • “smart fans influence brands” (or at least, influence brands which listen)
  • (while brands can avert crises by listening (Sony Bravia defusing negative story around Paint advert by monitoring online before it turned into a problem)
  • “…and invite their customers to help them”
  • What makes a good social media strategy? At the heart of any campaign you need a good product or service. Examples: Obama – being everywhere, T-mobile – UGC, Skins – energising their fanbase, Sony Ericsson – pocketTV, Dell – going from Dell hell to Idea Storm
  • content, communities and conversations = conversion (to £ or eyeballs)
  • social entertainment: social media enriching experiences. creative industries engaging audiences across channels
  • some examples of Alternative Reality Games (“it’s kind of a geeky thing, seen as quite left-field and not compelling for a mainstream audience…”, but interesting anyway) – cited McDonalds’ The Lost Ring, Superstruct, Penguin’s We Tell Stories
    A Swarm of Angels….
  • earned media: word of mouth from friends and trusted people
  • Whuffie: in a post scarcity economy, reputation and social capital rule.

How to work with Joost to extend your entertainment brand, Henrik Werdelin (Chief creative officer, Joost)

  • people are increasingly consuming an audience online, but how do people find the stuff to watch?
  • social discovery is underdeveloped. The whole internet seems to be centered around Google and SEO
  • the web is bad at helping people find stuff they didn’t know they wanted to watch
  • new content discovery methods are algorithmic (amazon, joost, iplayer)
    and equivalent to zapping / channel-hopping (i.e stumbleupon)
  • “you should watch this show about pandas” vs “28 of your friends really love this show…” – Joost uses FB connect to help with this sort of social discovery
  • ‘ behaviour generated content’ AKA ’social triggers’: generating user content without having to do anything. e.g. FB activity feeds from status changes. Going from single to married used to be just a metadata change is now an item of activity in a feed. And an important one.
  • personalisation: subscriptions & data visualisation
  • realtime-web: co-watching. what are your friends doing right now?
  • 2% creators, 8% particpators, 90% lurkers/passive viewers. How do you move the 90 into the 8 and 2?
  • Paradox of Choice
  • Joost design based on ‘freedom from choice’, i.e. preventing people feeling overwhelmed.

Using online narrative and social media to drive commercial value, Andrew Piller (Fremantle Media)

  • new media strategy: recycle, extend and create
  • era of self-expression & the rise of the prosumer
  • audience is broader than you think (not just 16-24 year olds) and niche communities are valuable
  • rules for content: personalised, participatory and narrative (if there’s no story, how will the audience engage?)
  • ingredients: linear narrative (lean back mode), non linear (lean forward / real-time), interactivity, community
  • “all of our experiences are underpinned by community”
  • Freak (goes live July 20th.) is a Freemantle co-production with MySpace currently in production (story from Broadcast Now) is the first UK online drama from MySpace. “We’d never let the audience decide the story but how they get there, the everyday decisions, can be affected and influenced by the audience”.
  • Lead character is a girl gamer. Brand partners include P&G (Tampax) and Red Bull. Brand opportunities for music, fashion, games, …
  • producer from Coronation St, director from Hollyoaks, creative prod from serial drama, AP is very young, we have a community manager.
  • Brands want new ways to talk to their customer
  • Brands (think they) want community “but don’t know how to create it”
  • Q: where did the idea come from? A: In house creative team for d
  • Q: how do you work with other social networks? A: YouTube platform where you can view the content too, but the experience is bespoke to MySpace. In the dream world you’d hyper-syndicate and use it to drive back to MySpace.
  • Q: do you need MySpace? A: Brands are nervous about the space, so it’s easier if you have a distributor on-board. Industry needs a gamechanger to prove the model. Kate Modern & Lonely Girl were good examples, but the scale and production values were not there.
  • Q: how does the international model work? A: Not geo-blocked. We’ve cleared the rights internationally, but we’re not going to promote internationally. We think we can take the format to US market or European territories later.
  • Q: who owns the content and format? A: Intellectual Property is owned by Freemantle, but the UK series is co-owned by MySpace.
  • Q: is a TV series on the agenda? A: It’s not the on the agenda, but it’s talked about.

How Xbox used the social media space at E3, Maurice Wheeler (co-founder and planning director, Digital Outlook)

  • Microsoft asked us if we’d go out there and create a social media explosion around Xbox at E3. With 3 weeks notice. Gave us a view of what they’re presenting and announcing at E3.
  • we wanted to get the interesting info to social media power users / mavens / connectors
  • aggregation: wanted to focus people on our conversations. Listening to what people are saying. Consolidating to a stream of content which comes out of the social media cloud. “Sucking out the interesting and exciting content”. Feedback loop
  • providing content to a social media savvy audience in a way that they’re happy with an comfortable with
  • flew 5 influential gamer bloggers and 5 social media power users (including Charlie, to E3).
  • primary platforms: twitter, youtube, audioboo, kyte, flickr
  • secondary platforms: qik, 12 seconds, facebook, seesmic, bambuser, blip.tv, moblog, wordpress.com and many more
  • Q: how much of that would have happened without you? A: we can tell from the hashtag we used that we affected it [I'd agree. Just. Compare xboxe3 vs e3]
  • tips: create a #tag, have a distribution channel established, pick the right people, understand local technology constraints (e.g. make sure you’ve got wifi coverage), have a plan B, C and D

Second screen: this works for me

It’s Wednesday, so it’s Apprentice night again. Tonight I’ve been using Visible Tweets on an open laptop next to the TV.

Apprentice - second screen

Ray was complaining about motion-sickness with Twitterfall running in the background. Visible Tweets (thanks to Andy for the tip) is a nice alternative.

Eye-catching, simple and beautiful in full screen mode, it’s less comprehensive than Twitterfall but does show a selection of recent tweets at a pleasing pace. Here how it looks:

Alternatives to ‘UGC’

I’ve started reading the research paper on User Generated Content undertaken by Cardiff University and the BBC. ugc@thebbc: Understanding its impact upon contributors, non-contributors and BBC News.

The study involved 10 weeks of ethnographic shadowing in BBC newsrooms, interviews with 115 journalists and 12 senior managers, analysis of a range of radio and television broadcasts and online content, plus a MORI poll of the British public, an online survey and 12 focus groups. Phew. 63 pages of report means I have not read all of it yet, but Robin Hamman (who was involved in sponsoring the project, has digested it here. Most of it is centered around the use of contributions from users around News, but there are a great many interesting general observations in there, and will give me much to chew over in coming days.

One conclusion instantly caught my eye though:

“The term User Generated Content is inappropriate and inadequate and should be replaced with Audience Material”

And the paper goes on to use ‘Audience Material’ (in preference to ‘UGC’) throughout. Now, I have as many problems with the term UGC as the next person, and it’s not a new discussion, but I don’t really think ‘Audience Material’ is any clearer.

Material? It’s no more specific than content really. Just another general word for stuff.

Audience? If any word is going to make people at the BBC think of its users as content consumers, to whom we must broadcast, that’s probably the one. Please let’s not reinforce the idea that users are an ‘audience’ or, still worse, ‘consumers’ (as in ‘consumer generated media’. Urgh).

I don’t really have a better alternatives, though I’ve always thought that user contributed content was slightly nicer, if only because I like the emphasis on contribution over generation.

Any others?

Apprentice Live Predictor

For the next hour I’ll mainly be watching the Apprentice.

Except I won’t. Not just watching anyway. A few weeks ago, I talked about the Apprentice and Twitter and if you’re anything like me, you generally watch TV with a laptop open. This is sometimes known as a ’second screen’ experience (I even recently heard it called, heaven help us, ‘double dipping’).

There are quite a few examples of social telly projects out there, and that list is far from comprehensive. Mac Morrison has been thinking about the web and live TV as an event and reminds us of Tom Coates’ thoughts on social set top boxes from way back in 2005.

Well, now there’s this. You might like it.

The Apprentice live predictor is quite simple really. You predict who you think will get fired, can change your mind at any time, and score points based on how long you were backing (um, what’s the opposite of backing?) the person who finally gets the finger.

It’s not a competition (really), it doesn’t influence the show (it couldn’t possibly, since the show is pre-recorded) and it’s not (really) chat-around-content as some of the social telly examples were, because the messages are pre approved and hand picked by the site editor. That means that a secondary game, which I found myself playing last week, becomes trying to leave a comment witty enough, quickly enough, to get picked by the host/edtior.

The predictor is a nice example of participation around live television which isn’t just about adding open chat around a video stream. Fun, game-like elements interest me a lot more really. I think the best bit is watching how the fickle public prediction changes in response to the candidates doing and saying stupid things.

It’s been running for the last three weeks. In case you’ve missed it until now, here’s what it looked like during the closing minutes of boardroom scene last week. I waited for a week before posting this, to reduce the spoiler risk.

ReLIVE08 Closing Keynote – When It’s All Over We Still Have to Clear Up

Back from two days in Milton Keynes for ReLIVE08, the Open University’s conference on Researching and Living in Virtual Worlds.

The abstract said that

Roo Reynolds has offered to not pre-prepare any slides for his closing keynote, but instead create a short presentation on the fly during the other sessions. Drawing on the notes and photographs taken
during the conference, he’ll act as a virtual cheat-sheet for the event.
He’ll share his notes, including what he found most interesting and what he’ll take away from it, wrapping up the two days by distilling any key themes and considering what we’ve learned about learning. Perhaps he can pull the threads together into something which will make sense. It makes predicting what he’s going to say particularly tricky, but it could be fun.

The results from this afternoon are embedded below. I’ll let you decide how well I met my (scary, self-imposed) brief. I would say that I didn’t take as many photos as I planned (I either need a better camera or a portable lighting rig), and I ended up trawling my own back catalog of photos to illustrate certain points. Also, I was a smidgen more didactic than I’d intended. I was (and am) very tired. In fact, I was up at 2:30 am this morning pulling together my notes from yesterday. Four hours sleep is not enough for me and perhaps being tired made me more challenging – and less congratulatory – than I could have been.

More importantly, my apologies for only drawing on a very small selection of the papers presented at the conference. With 4 or 5 streams running at once (and especially with the rooms spread across the campus) it just wasn’t possible to see everything. Much of what I did see really impressed me and I really enjoyed the conference.

View SlideShare presentation

WebcastUpdate: a video of the presentation, with the slides nicely inter-cut, is now online.

Want more?

The Real Britney Becomes a Bit More Real

Compare and contrast: Stephen Fry, John Cleese and Britney Spears are all on Twitter.

Brittney’s account is called ‘therealbritney’, but it initially read more like a collection of abbreviated press releases than anything else. Talking about things like “Britney’s new YouTube channel” and asking “Have you joined the Britney social network yet? Connect with other Britney fans…” was a great way of undermining the description of it being ‘the Real Britney’. In fact, it looked like a naive way of promoting her website, and felt like a wasted opportunity. When social media tools do no more than offer an alternative feed of existing content, there’s not really much point.

Gary Vaynerchuk took Britney and her team to task in this video (“I applaud Brit or her team for jumping in this space but I really think she is taking the wrong approach and should take control of the situation RIGHT NOW!”) and I was very impressed to see Lauren Kozak, Britney’s social media director, actually paying attention and reacting within 48 hours of Gary’s post. First of all, she replied to his video with a thoughtful comment as well as an acknowledgment via Twitter, which earned her an equally thoughtful response from Gary.

What really impressed me was that the team immediately started labelling posts with the author’s name, so now we get updates like

We’re talking about Brit’s next video tonight. They wanted real animals, but Britney vetoed- she’s allergic to horses. Posted by Andrew. [

and

I want to thank all my fans for making Womanizer #1. I’m recording my new album & hope you guys are blown away. Thank you so much! ~Britney [

Full marks to Lauren for understanding a bad situation, defusing it quickly and massively improving Britney’s Twitter feed in the process.

Britney joining Twitter is no doubt a milestone. It marks a step in the journey of Twitter (and other social media tools) becoming properly mainstream. It’s clearly a bumpy ride, but let’s hope that everyone who follows has learned something about authenticity.

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