SXSW panel snippets – ‘EA Dead Space: A Deep Media Case Study’

Andrew Green (Online Marketing Manager, Electronic Arts) Frank Rose (Contributing Editor, Wired Magazine) Ian Schafer (CEO, Deep Focus) Chuck Beaver (Senior Producer, Electronic Arts) Ben Templesmith (Director, Singularity7) Abstract: This in-depth case-study reveals the method and the madness behind Electronic Arts use of cross platform marketing to communicate separate, self-contained elements of the much anticipated …

SXSW panel snippets – ‘HOWTO: 149 Surprising Ways to Turbocharge Your Blog With Credibility!’

Merlin Mann (43 Folders, You Look Nice Today) John Gruber (Daring Fireball) Abstract: John Gruber (DaringFireball.net) and Merlin Mann (43Folders.com) discuss the current state of blogging as a medium for creative expression, weighing the opportunities and challenges of building a thoughtful online presence in a world where everybody owns a printing press. They’ll consider the …

SXSW panel snippets – ‘Is Privacy Dead or Just Very Confused?’

danah boyd (Researcher, Microsoft Research) Judith Donath (MIT Media Laboratory) Alice Marwick (PhD Candidate, New York University) Siva Vaidhyanathan (Assoc Professor, University of Virginia) Abstract: While many assert that “privacy is dead,” the complex ways in which people try to control access and visibility suggest that it’s just very confused. Rather than throwing the baby …

SXSW day 5 – Soulja Boy

Jane McGonigal gave a wonderful keynote on games and ARGs. Not dissimilar to her ‘Reality is Open’ presentation at GDC recently, so these are not her SXSW slides, but there’s an overlap. | View | Upload your own Other people have made excellent notes already, which are much more complete than my own. Here are …

SXSW day 4 – Lots of Random Things

Matt Biddulph accused me of “blogging like it’s 2003” this week (long posts, complete with photos and video clips). Personally, I thought I’d been very lazy by not tidying up my notes from the sessions and including them too (yet) but all of that will come later. Perhaps in digested form I’m typing so fast …

SXSW day 3 – Laptop Tattoos and the Accordion Guy

Austin Laser Art were at the Screenburn arcade yesterday and today, offering free laser etching on iPods, Moleskine notebooks, laptops, and in fact pretty much anything you handed them. They offered a book full of designs, or you could email in your own EPS file. I found this lovely Transformers logo, which they quickly used …

SXSW day 2 – Worst Website Ever

Even more interesting and wonderful things at SXSW today. I saw the Rocketboom gang sitting behind me in a panel on video blogging (at which Bre Pettis was presenting). Later I watched Corey Bridges ranting eloquently on the future of gaming and virtual worlds (“Sucks to be you, media oligopolists”), and Dan Hon being similarly …

(Rough) plans for SXSW 2008

I’m packing for SXSW tomorrow (Thursday) morning. I’ve pulled together a (rough) schedule, thanks to the lovely SCHED (sched.org). This is a bit more complete than my previous list of things-not-to-miss. Of course, that list still contains the panel I’m sitting on (‘Stories, Games and Your Brand’) with Rachel Clarke, Jeremy Ettinghausen and Dan Hon. …

Links for 2008-03-01

Create a Google Talk chatback badge – Handy. Not sure I want to use it, but handy. KnowledgeBoard – ‘IBM gambles on a shift from the KM model’ – “the decentralising impact of Web 2.0 calls for a new approach, or what the big blue calls ‘knowledge sharing’” Baekdal.com: Lenovo X300 is Not a Cool …

Links for 2008-02-18

cityofsound: The street as platform – An amazing essay on the (near) future for the urban environment. Watchification – Speechification goes televisual. No Gods or Kings: Objectivism in BioShock – “BioShock may have been conceived as a study in nuance, a place for gamers to discover and explore at their own pace, but its dip …