Notes from the second day.
Tim Foresman – Digitial Earth and Virtual Worlds
- [Moving and powerful call to action. Quoted ‘Operating Manual for Spaceship Earth’ by Buckminster Fuller]
Lizbeth Goodman – Virtual worlds community applications
- [I don’t mind admitting I was nearly moved to tears by Lizbeth’s presentation. Severely disabled children being given the means to play games and explore beautiful custom-built worlds, leaving their mark in those spaces. Severely disabled adults being given the ability to create music.]
LeRoy Heinrichs – Serious worlds for biology and medicine
- History: Frog Island – VRML
- Detailed models to represent asphyxia and blast trauma patients. Used Forterra’s OLIVE, with instructors and physicians. Triage and treatment.
Richard Smithies, TruSim (Serious Games division of BlitzGames)- Creating a medical training game
- UK games industry is bigger than the UK film industry
- There’s a lot of hype: “be careful”.
- Interactive Trauma Trainer
- Battlefield Trauma Trainer
- “there is a preference for high fidelity”
Claus Nehmzow, PA Consulting
- Engagement with community.
- Wages for greeters: L$350. “We don’t know who they are”.
Roo Reynolds, Virtual worlds for corporate collaboration
- Yep. That’s me. My presentation, complete with audio, is online.
Dave Taylor, NPL – VWs for informal education and knowledge transfer
- SciLands. Some amazing (high profile!) projects there. NASA, NOAA, JPL, and lots more.
- The IBM rhodopsin molecule got a mention. Yay.
- Second Health, NHS project.
Majid Al-Kader – Logicity
Jim Piggot, CEO TPLD – Applying serious games to curriculum for excellence
- Nice example of a hockey game.
Update:All presentation materials are now online via the Serious Games Institute