Trials HD

When Ian recently mentioned Trials HD I was hooked as soon as I tried it. If you have not played it, here’s what you’re missing:

Trials HD is, in short, brilliant. Staggeringly simple (controls: accelerate, brake, lean forward/back. You can’t even steer), easy to pick up (you can pass the early levels very quickly) and very very hard to complete (grrnnnnghhh). The race levels are great while the additional skill games are a lot of fun and act as a reward and incentive for medal hunting in the maps. Best of all is probably the level editor. I’ve already spent nearly as long making my own levels as I have playing the game.

Here are some big swinging balls and a glass bridge I made. Careful now.

That's no moon!    The glass bridge

Unfortunately, any custom maps you create can only be shared with your friends. I’d love to be able to play the best of what’s being created by everyone, but I don’t particularly want to clutter my friends list with strangers. I wish the developers had implemented (and, more importantly, could afford to run) a LittleBigPlanet style global content sharing system. Despite that shortcoming, Trials HD might actually be my favourite game so far this year. And for 12,000 Microsoft points ($15 / £10.20) it’s also great value.

3 replies on “Trials HD”

  1. I thought you would like it :) its like N+ in a few ways I think, but richer visuals.
    I was surprised how much better it got when there were some bragging rights in it. The integration with the friends list and whilst playing seeing how far in front or behind people on the list made it even better.
    The alague nature of this is brilliant, and it is like a mini Little Big Planet for bikes :)
    I have your levels a go, and they were ones that caught me out and surprised me. I have a go myself creating a level and thought damn that Roo, his are so much better than mine. Yet another point of ambient competition :)
    That glass bridge :) loved it :)

  2. I like the way you can’t steer. It’s like the world’s best Line Rider, made interactive, and multiplied with a VR physics engine designed for action movies. I wonder what other casual games could be doubleplussed like this.

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